Serenity is a service designed to connect people with their neighbourhoods through curated local mini-adventures, effortlessly integrating moments of tranquility and engagement into their daily lives
Roles
Service Design
Timeline
6 Months
Tools
Figma, Miro, Gemini, Claude, Google VEO
A brief overview
I began by understanding the core problem – burnout among urban professionals due to digital overload and high work stress. This involved analysing existing services' pain points, which overlooked quality travel and peaceful experiences
I utilised tools like an Ecosystem Map to identify and connect different stakeholders involved in urban well-being and local exploration. I also leveraged a Gigamap to understand the broader, complex system Serenity would operate within, revealing interconnected factors
A Customer Journey Map was crucial for visualising the user's current experience, revealing pain points and identifying opportunities for Serenity to intervene effectively
I developed user personas, such as the "Wildcard," to empathise with specific user needs, like the desire for local exploration breaks to combat boredom and stress from working at home
Feedback from faculty and peers was instrumental in shifting Serenity's focus from merely a mobile app to a comprehensive service offering
I brainstormed and refined key features and benefits, translating them into clear titles and descriptions that highlight how Serenity would help users destress
I created a Storyboard to explain how Serenity would assist users in destressing themselves, visually demonstrating its effectiveness in their journey
I developed a Service Blueprint to comprehensively map out the entire service delivery process, detailing user actions, front-stage interactions, back-stage processes, and supporting systems. This helped visualize the holistic user experience and operational requirements
Bringing Serenity to Life
How Serenity Works












