Music Off

Roam is a waypoint based navigation service designed to tackle the monotony & break the commute mindset in our daily lives.

Roles

Product Design | Service Design

Timeline

6 Months

Tools

Figma, Miro, Gemini, Claude, Google VEO

IN THE UK ABOUT 45%

OF PEOPLE REPORT

EXPERIENCING LONELINESS

IN THE UK ABOUT 45%

OF PEOPLE REPORT

EXPERIENCING LONELINESS

[PROJECT OVERVIEW]

In a rush? Here's a brief overview of Roam

urban alienation
urban alienation

Urban alienation refers to the feeling of disconnection and isolation that people often experience, particularly in modern cities. This leaves individuals feeling detached from their surroundings and themselves.

my process
my process

Deliberately taking a non-linear path, I immersed myself in deep observational studies to uncover how we experience the cities we live in. What I found was a deep-rooted 'commute mindset,' where efficiency and the endless distraction of our screens quietly take away from the joy of discovery. Tackling this behaviour became the core challenge of the project.

what is Roam
what is Roam

Taking a whimsical approach & designing a new waypoint-based navigation service, I proposed a concept app which aims to break the monotony and change how we explore our cities. Roam prioritises experience over efficiency by gently encouraging people to serendipitous discoveries and form authentic connections, and invites us to look up from our screens.

[MY PROCESS]

A brief overview

A brief overview

[CONCEPTS IN FOCUS]

I started my journey by exploring these concepts

01

Flânerie

02

Dérive

03

Serendipity

04

Dolce Far Niente

01

Flânerie

The act of strolling leisurely through urban spaces with no particular destination, observing society & surroundings without actively interacting with them

02

Dérive

Dérive is the art of wandering without a destination, allowing the spontaneous pull of your urban surroundings to shape your journey

03

Serendipity

Unplanned happy moments that you come across when wandering around

04

Dolce Far Niente

An Italian phrase meaning "the sweetness of doing nothing"

[RESEARCH & DISCOVERY]

Findings From the Research Phases

The Core Issue

Urban Alienation

Cities are built for speed, not connection. This turns our vibrant neighbourhoods into places we simply rush through, rather than places we truly experience.

The Commute Mindset

To get through the daily grind, we walk the exact same routes every single day. It becomes such a monotonous routine that we switch to autopilot and stop noticing our surroundings altogether

Sense of Belonging

Living close to people doesn’t automatically mean you feel part of a community. People genuinely want to feel rooted in their neighborhoods, rather than just feeling like strangers who are passing through

Screens Keep Our Heads Down

Traditional navigation apps focus on efficiency over exploration & keep us staring at a blue dot on our phones instead of encouraging us to look up and experiencing the city around

We Lost The Joy of Getting Lost

Because our daily routines are so planned out and hyper-efficient, we leave little to no room for stumbling upon hidden gems or for "getting lost" in our surroundings

[PROTO PERSONA]

Meet Serena

[IDEATION WORKSHOPS]

CO-DESIGN WORKSHOPS

Storyboarding

Feature Ideation

Touchpoints Ideation

User Journey Mapping

Concept Ideation

MoSCoW

10

Participants

Workshop

What We Did

Generated a broad range of potential concepts & ideas directly based on user needs & desires, ensuring relevance. Efficiently prioritised ideas & concepts using the MoSCoW grid for effective decision-making

We then efficiently prioritised ideas & concepts using the MoSCoW grid for effective decision-making

[PROTOTYPE TESTING]

Lo-Fi Prototype Testing

Experiential Testing

Concept Testing

Qualitative Testing

1-to-1 Design Critique

3

Participants

Workshop

Findings & Insights

Tested whether users actually embraced the waypoint navigation concept before investing time in high-fidelity visual design

Identified which UI cues encouraged looking up at the city rather than down at a screen

Observed if this concept created feelings of curiosity or anxiety when users were put on unfamiliar paths

A tangible postcard in the mail created a much stronger nudge to break routine than an easily dismissed phone notification

[ROAM]

Key Features

[PROTOTYPE TESTING]

Hi-Fi Prototype Testing

Experiential Testing

Concept Testing

Qualitative Testing

1-to-1 Design Critique

3

Participants

Workshop

Findings & Insights

Users appreciated the subtle guidance cues and acknowledged that it would help reduce distractions

The postcard concept resonated deeply, enhancing tangibility and connection

Qualitative analysis allowed me to get valuable insights, from the users, on the integration of features & touchpoints

For my concept behind designing Roam, understanding the users’ thoughts and feelings when navigating using Roam

Post the testing sessions I made UI changes that the users suggested could improve the experience

[BUSINESS MODEL]

Roam

B-B-C Business
B-B-C Business
B-B-C Business
[TAKEAWAYS & LEARNINGS]

My Takeaways

I learned that the UX process isn't a rigid, linear checklist. By starting with abstract concepts, I let the problem of urban alienation naturally, lead me to a more original and impactful solution

My experience with AI was about augmentation, not automation. Using it to analyse data & refine prompts helped me become a more precise visual storyteller and designer

My process was driven by continuous user feedback. Co-ideation workshops and prototype testing justified the major design choices I made through the design process

This project taught me to design holistically, going beyond a single app to thinking about the ecosystem. I also learned to think about all the physical and digital touchpoints that make up a service

My non-traditional approach taught me to be comfortable with ambiguity. I learned that allowing a problem to emerge organically, rather than forcing a solution, can lead to more innovative and meaningful work

[TAKEAWAYS & LEARNINGS]

What I'd Do Differently

Inclusive Roaming

Wandering should be for everyone. I’d love to refine how the app suggests routes, ensuring these unplanned adventures are safe and accessible regardless of physical ability

Whimsical UI Design

I’d push the visual design further & add playful micro-interactions would make the digital screen feel just as magical and whimsical

Interviewing people mid-commute

I’d love to intercept people right in the middle of their daily rush & asking them about their commute habits. Capturing the raw, unfiltered 'commute mindset' in real-time could have led to even stronger insights

Great Things Can Happen With A Simple Hello!

LDN

2:12 PM

©2026

Great Things Can Happen With A Simple Hello!

LDN

2:12 PM

©2026

Great Things Can Happen With A Simple Hello!

LDN

2:12 PM

©2026

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